#pragma once

#include "BaseCharacter.h"

class Archer : public BaseCharacter
{
	AnimationManager* AniMan;

public:
	enum ArcherAnimation { ARCH_IDLE = 23, ARCH_DEATH = 27, ARCH_SELECT, ARCH_ATTACK = 42, ARCH_ABIL1};
	Archer(bool IsPlayer);
	~Archer(void);

	void Update(float elapsedTime);
	void Render();

};

